Information Highway
Sending and receiving information on the internet does have its snags at times and having ways to help determine what causes them can help make that information travel better. I have used ping and
traceroute extensively due to my line of work. I work for an internet service
provider and running ping tests can come in handy when a customer is
experiencing slow internet speeds. When you run a ping test to a certain
destination you are sending packets to that place and awaiting a response. This
can help determine if the line of communication to that destination is a clear
one and if there isn’t a clear route for that packet it can be lost. If the
packet of information doesn’t make it to its destination it could be resent causing
a slight delay to that information. Traceroute is used to see the number of
places a packet must hit before reaching its destination. Each server it hits is
marked down along with the amount of time it took to reach that server.
I did a ping test as well as a
traceroute test for google.com, rakuten.co.jp, gumtree.com.au. The results for
google and gumtree were fast as well as reliable because there was no packet
loss reaching them. The other website Rakuten was slower and took a long
traceroute because the packet had to travel to Japan. The gumtree website
didn’t seem like it left the United States. I assume they might have a server
within our borders to help those that visit the website faster and without any
problems. All three websites did not give me any packet loss but the traceroute
to google did give me two timeout requests. There could be several reasons a
request timeout can happen, and I will give two examples that I have run into.
The first one is not having a clean line of communication between your ISP
device and the servers you are trying to reach. Common elements can be bad
pieces of hardware like cables or devices such as modems and computers not
operating properly. The other is the server you are trying to reach is
overloaded with requests and could not respond at the time of your request. You
and someone or something else could be taking up the line of communication and
the server decides to not send or retransmit the information. Not having a
clear line of communication to that server can cause long ping times or loss of
packets can cost you a victory over the person you are playing.
Here are the screenshots of
my results.
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